A level concept I made for one of my own game prototypes using a SNES-like palette and a 16x16 pixel tileset. The blue sky is a tiny gradient texture stretched to fit the screen with intentional banding.
World map mockup using the NES palette and color restrictions.
Various Antarctic sea creatures drawn for practice (WIP).
NES game mockup.
Background from a game I'm working on.
Background from a game I'm working on with a typical Swedish red barn.